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The Rough Mile: Reframing Location Through Locative Audio., , , и . Audio Mostly Conference, стр. 41:1-41:8. ACM, (2017)Research in the Wild via Performance: Challenges, Ethics and Opportunities., , , , , и . TVX, стр. 279-285. ACM, (2019)Sensitizing Scenarios: Sensitizing Designer Teams to Theory., , , , , и . CHI, стр. 1-13. ACM, (2020)"More than a cliché": Experiencing Hybrid Gifting in the Wild., , , , , , , , и . ACM Trans. Comput. Hum. Interact., 30 (4): 55:1-55:31 (августа 2023)Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement., , , , , , , и . Hum. Comput. Interact., 37 (2): 180-210 (2022)Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism., , , и . Cyberpsychology Behav. Soc. Netw., 27 (3): 221-226 (2024)Performing Digital Media Design.. Creativity & Cognition, стр. 401-402. ACM, (2015)Sensitive Pictures: Emotional Interpretation in the Museum., , , , , , , , , и . CHI, стр. 455:1-455:16. ACM, (2022)VRtefacts: Performative Substitutional Reality with Museum Objects., , , , , и . Conference on Designing Interactive Systems, стр. 627-640. ACM, (2020)Seeing with New Eyes: Designing for In-the-Wild Museum Gifting., , , , , , , , и . CHI, стр. 5. ACM, (2019)