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A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASD.

, , and . IMX, page 205-208. ACM, (2023)

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A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASD., , and . IMX, page 205-208. ACM, (2023)Comparing User QoE via Physiological and Interaction Measurements of Immersive AR and VR Speech and Language Therapy Applications., , , , and . ACM Multimedia (Thematic Workshops), page 485-492. ACM, (2017)A QoE evaluation of immersive augmented and virtual reality speech & language assessment applications., , , and . QoMEX, page 1-6. IEEE, (2017)Physiological Synchrony in a Collaborative Virtual Reality Task., , and . QoMEX, page 288-293. IEEE, (2023)A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system., , , , , , and . MMSys, page 517-520. ACM, (2018)Subjective evaluation of group user QoE in collaborative virtual environment (CVE)., , , and . MMVE@MMSys, page 23-29. ACM, (2022)A Physiology-Based QoE Comparison of Interactive Augmented Reality, Virtual Reality and Tablet-Based Applications., , , and . IEEE Trans. Multim., (2021)A Quality of Experience Evaluation of an Interactive Multisensory 2.5D Virtual Reality Art Exhibit., , and . IMX, page 170-173. ACM, (2023)Subjective Evaluation of an Olfaction Enhanced Immersive Virtual Reality Environment., , , , , , and . AltMM@MM, page 15-18. ACM, (2017)A Novel Mixed Methods Approach to Synthesize EDA Data with Behavioral Data to Gain Educational Insight., , , , and . Sensors, 20 (23): 6857 (2020)