Author of the publication

DIVIDI2: reinforcing divided attention in children with AD/HD through a mobile application.

, , , and . REHAB, page 106-110. ACM, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

DIVIDI2: reinforcing divided attention in children with AD/HD through a mobile application., , , and . REHAB, page 106-110. ACM, (2019)Proposal for a User-Centered Virtual Reality System for Promoting Tourism in Peru., , , , , and . HCI (43), volume 13518 of Lecture Notes in Computer Science, page 62-73. Springer, (2022)Systematic Review on Photogrammetry, Streaming, Virtual and Augmented Reality for Virtual Tourism., , , , and . HCI (43), volume 13518 of Lecture Notes in Computer Science, page 46-61. Springer, (2022)Usability engineering in the OnCakes case. What should be taken into account when designing software for a bakery and its customers?, and . HCI-COLLAB, volume 3570 of CEUR Workshop Proceedings, page 123-135. CEUR-WS.org, (2022)Heuristics for interface design in telemedicine systems., , , and . HCI-COLLAB, volume 3570 of CEUR Workshop Proceedings, page 52-60. CEUR-WS.org, (2022)Foreword: Research and New Directions in Human Computer Interaction., and . Interacción, page 1:1-1:2. ACM, (2014)Collaborative Production in Latin America of the Open Text Books in Human Computer Interaction., , , , and . Interacción, page 88:1-88:3. ACM, (2014)Human-Computer Interaction Research in Ibero-America: A Bibliometric Analysis., , , , and . HCI-COLLAB, volume 1877 of Communications in Computer and Information Science, page 185-199. Springer, (2023)A serious game development process using competency approach: Case Study: Elementary School Math., , , , and . Interacción, page 99:1-99:9. ACM, (2014)Analizando y Aplicando la Gamificación en el Proceso ChildProgramming., , , and . Rev. Colomb. de Computación, 14 (2): 7-23 (2013)