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The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study.

, , и . HCI (44), том 12426 из Lecture Notes in Computer Science, стр. 586-607. Springer, (2020)

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Self-esteem, locus of control, hippocampal volume, and cortisol regulation in young and old adulthood., , , , , , , и . NeuroImage, 28 (4): 815-826 (2005)Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants - Benefits of Applying Consolidated Standards of Reporting Trials., , и . HCI (32), том 14042 из Lecture Notes in Computer Science, стр. 56-74. Springer, (2023)From a Research Centre to a Mall: Bringing Virtual Reality and Digital Playing to a Living Lab for Community Dwelling Older Adults., , , , и . HCI (32), том 14042 из Lecture Notes in Computer Science, стр. 435-454. Springer, (2023)The Bigger Picture of Digital Interventions for Pain, Anxiety and Stress: A Systematic Review of 1200+ Controlled Trials., и . HCI (19), том 13320 из Lecture Notes in Computer Science, стр. 67-78. Springer, (2022)For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults., , , , , , , , и . Comput. Games J., 9 (2): 221-244 (2020)Role of Social Media in Coping with COVID-19 Stress: Searching for Intergenerational Perspectives., , , и . HCI (14), том 12775 из Lecture Notes in Computer Science, стр. 373-392. Springer, (2021)Principles for Designing an mHealth App for Participatory Research and Management of Chronic Pain., , , , и . HCI (17), том 12778 из Lecture Notes in Computer Science, стр. 50-67. Springer, (2021)The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study., , и . HCI (44), том 12426 из Lecture Notes in Computer Science, стр. 586-607. Springer, (2020)A Social-Media Study of the Older Adults Coping with the COVID-19 Stress by Information and Communication Technologies., , , , и . HCI (29), том 13330 из Lecture Notes in Computer Science, стр. 346-364. Springer, (2022)The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeated-Measures Quantitative Study of Game Stress in Older Adults Playing Different Game Genres., , и . HCI (26), том 12787 из Lecture Notes in Computer Science, стр. 3-22. Springer, (2021)