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Sensing fork and persuasive game for improving eating behavior.

, , , , , and . UbiComp (Adjunct Publication), page 71-74. ACM, (2013)

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Hangul Gangul: interactive toy for Hangul learning., , , and . TEI, page 323-324. ACM, (2012)MagNail: augmenting nails with a magnet to detect user actions using a smart device., and . ISWC, page 135-136. ACM, (2014)MagNail: user interaction with smart device through magnet attached to fingernail., and . UbiComp/ISWC Adjunct, page 309-312. ACM, (2015)CASPER: A Haptic Enhanced Telepresence Exercise System for Elderly People., , and . AH, page 2:1-2:8. ACM, (2016)Sensing fork and persuasive game for improving eating behavior., , , , , and . UbiComp (Adjunct Publication), page 71-74. ACM, (2013)AwareCycle: Application for Sports Visualization Using an Afterimage Display Attached to the Wheel of a Bicycle., , , , and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 256-264. Springer, (2014)Sensing fork: eating behavior detection utensil and mobile persuasive game., , , , , and . CHI Extended Abstracts, page 1551-1556. ACM, (2013)Persuasive technology to improve eating behavior using a sensor-embedded fork., , , , and . UbiComp, page 319-329. ACM, (2014)U-Remo: projection-assisted gesture control for home electronics., , and . CHI Extended Abstracts, page 1609-1614. ACM, (2014)EducaTableware: computer-augmented tableware to enhance the eating experiences., , and . CHI Extended Abstracts, page 3071-3074. ACM, (2013)