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Другие публикации лиц с тем же именем

Knowledge Complacency and Decision Support Systems., , , и . CogSIMA, стр. 43-51. IEEE, (2019)Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical Visualizations., , , и . VR, стр. 912-913. IEEE, (2019)SCUBA: Focus and Context for Real-Time Mesh Network Health Diagnosis., , , , и . PAM, том 4979 из Lecture Notes in Computer Science, стр. 162-171. Springer, (2008)Augmented reality: principles and practice., и . SIGGRAPH Courses, стр. 6:1. ACM, (2016)Composition for conductor and audience: new uses for mobile devices in the concert hall., и . UIST (Adjunct Volume), стр. 65-66. ACM, (2011)Immersive full-surround multi-user system design., , , , , , , и . Comput. Graph., (2014)Extreme field-of-view for head-mounted displays., , , , и . 3DTV-Conference, стр. 1-4. IEEE, (2017)Truth, lies, and data: Credibility representation in data analysis., , , , , , и . CogSIMA, стр. 28-34. IEEE, (2014)Trust and Situation Awareness in a 3-Player Diner's Dilemma game., , , , , и . CogSIMA, стр. 9-15. IEEE, (2013)VoRTX: Volumetric 3D Reconstruction With Transformers for Voxelwise View Selection and Fusion., , , и . 3DV, стр. 320-330. IEEE, (2021)