Author of the publication

Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos.

, , , , and . IEEE Trans. Affect. Comput., 13 (3): 1416-1425 (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Virtual Interpersonal Touch: Expressing and Recognizing Emotions Through Haptic Devices., , , , and . Human-Computer Interaction, 22 (3): 325-353 (2007)A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces., , and . CHI, page 1-10. ACM, (2007)Exploring social presence transfer in real-virtual human interaction., , , , , , and . VR, page 165-166. IEEE Computer Society, (2016)Keynote speaker: Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution.. VR, IEEE Computer Society, (2013)Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR., , , , , and . ISMAR, page 105-114. IEEE, (2018)Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior., , and . Comput. Hum. Behav., (2014)Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR., , , , and . CSCW Companion, page 122-125. ACM, (2023)The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments., , , , and . Cyberpsy., Behavior, and Soc. Networking, 10 (1): 115-121 (2007)The Effects of Immersion and Real-World Distractions on Virtual Social Interactions., , and . Cyberpsychology Behav. Soc. Netw., 22 (6): 365-372 (2019)Temporal RVL: A Depth Stream Compression Method., and . VR Workshops, page 665-666. IEEE, (2020)