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The serendipity shuffle.

, , and . OZCHI, volume 122 of ACM International Conference Proceeding Series, ACM, (2005)

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An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game., , and . The Engineering of Mixed Reality Systems, Springer, (2010)Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze., , , and . ISS, page 251-260. ACM, (2016)Visualizing use context with picture scenarios in the design process., and . Mobile HCI, page 271-274. ACM, (2005)Abdicating choice: the rewards of letting go., , and . Digit. Creativity, 19 (4): 233-243 (2008)Designing sports: a framework for exertion games., , , , , , and . CHI, page 2651-2660. ACM, (2011)Remote impact: shadowboxing over a distance., , , and . CHI Extended Abstracts, page 3531-3532. ACM, (2009)Agile life: addressing knowledge and social motivations for active aging., , and . OZCHI, page 162-165. ACM, (2012)Body as a Canvas: An Exploration on the Role of the Body as Display of Digital Information., , , and . Conference on Designing Interactive Systems, page 253-263. ACM, (2018)Combining implicit gaze and AI for real-time intention projection., , , and . UbiComp/ISWC Adjunct, page 324-327. ACM, (2019)Understanding socially oriented roles and goals through motivational modelling., , , , and . J. Syst. Softw., 85 (9): 2160-2170 (2012)