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Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing., , , and . ACM Trans. Comput. Hum. Interact., 28 (1): 6:1-6:44 (2021)Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders., , , and . ISMAR, page 211-220. IEEE, (2021)Big Buddy: Exploring Child Reactions and Parental Perceptions towards a Simulated Embodied Moderating System for Social Virtual Reality., , , and . IDC, page 1-13. ACM, (2023)Surveying Consumer Understanding & Sentiment Of VR., , and . MMVE@MMSys, page 14-20. ACM, (2021)Big Buddy: A Simulated Embodied Moderating System to Mitigate Children's Reaction to Provocative Situations within Social Virtual Reality., , , and . CHI Extended Abstracts, page 53:1-53:7. ACM, (2023)Are Thermal Attacks Ubiquitous?: When Non-Expert Attackers Use Off the shelf Thermal Cameras., , , , and . AVI, page 47:1-47:5. ACM, (2020)Don't Use Fingerprint, it's Raining!: How People Use and Perceive Context-Aware Selection of Mobile Authentication., , , , and . AVI, page 54:1-54:5. ACM, (2020)Exploring Attitudes Towards Increasing User Awareness of Reality From Within Virtual Reality., , , and . IMX, page 151-160. ACM, (2022)"Do I Run Away?": Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments., , and . INTERACT (2), volume 14143 of Lecture Notes in Computer Science, page 525-551. Springer, (2023)Assessing Social Text Placement in Mixed Reality TV., , , , and . IMX, page 205-211. ACM, (2020)