Author of the publication

Estimation of player's preference for cooperative RPGs using multi-strategy Monte-Carlo method.

, , and . CIG, page 51-59. IEEE, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Optimized Non-visual Information for Deep Neural Network in Fighting Game., , and . ICAART (2), page 676-680. SciTePress, (2017)Hybridization of genetic algorithm and local search in multiobjective function optimization: recommendation of GA then LS., , and . GECCO, page 667-674. ACM, (2006)Imitating Agents in A Complex Environment by Generative Adversarial Imitation Learning., , and . CoG, page 702-705. IEEE, (2020)Exemplar-based direct policy search with evolutionary optimization.. Congress on Evolutionary Computation, page 2357-2364. IEEE, (2005)Analyses of Tabular AlphaZero on NoGo., , , and . TAAI, page 254-259. IEEE, (2020)On Socialization of Personal Computing., , , , and . C5, page 71-75. IEEE Computer Society, (2007)Socialized Computers and Collaborative Learning., , , , , and . JSAI, volume 5447 of Lecture Notes in Computer Science, page 48-61. Springer, (2008)Procedural Content Generation of Super Mario Levels Considering Natural Connection., , and . JCSSE, page 291-296. IEEE, (2023)Improving Human Players' T-Spin Skills in Tetris with Procedural Problem Generation., , and . ACG, volume 12516 of Lecture Notes in Computer Science, page 41-52. Springer, (2019)Instance-Based Policy Search using Binomial Distribution Crossover and Iterated Refreshment., , , , and . IEEE Congress on Evolutionary Computation, page 378-385. IEEE, (2006)