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Join the Park!: Exploring Opportunities to Lower the Participation Divide in Park Communities.

, , and . C&T, page 131-135. ACM, (2019)

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Design research for participatory policies: Paradoxes, Themes, Futures., , and . PDC (2), page 82-86. ACM, (2020)Meaningful Advertising: pervasive advertising in the experience economy., and . GI Jahrestagung, volume P-154 of LNI, page 3888-3893. GI, (2009)All the Way to Living Independently: Reflections on a Design Case., , and . ICCHP, volume 5105 of Lecture Notes in Computer Science, page 1001-1007. Springer, (2008)Lifelink: a 4G experience game., and . Mobile HCI, volume 309 of ACM International Conference Proceeding Series, page 329-332. ACM, (2007)Enticing Sociability in an Intelligent Coffee Corner., , , and . VISUAL, volume 4781 of Lecture Notes in Computer Science, page 490-501. Springer, (2007)Under Watch and Ward at Night: Design and Evaluation of a Remote Monitoring System for Dementia Care., and . USAB, volume 5298 of Lecture Notes in Computer Science, page 475-486. Springer, (2008)Camera use in the public domain: Towards a "Big Sister" approach., , and . STAST, page 30-36. IEEE, (2011)An information overload study: using design methods for understanding., , , , and . OZCHI, volume 206 of ACM International Conference Proceeding Series, page 245-252. ACM, (2006)Friend or fiend: prototyping for social cohesion., , and . ECCE, page 377-378. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Exploring a design space for place-based presence., , , and . CVE, page 151-152. ACM, (2002)