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Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality.

, , , and . VRST, page 30:1-30:11. ACM, (2022)

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Vibrotactile Feedback to Make Real Walking in Virtual Reality More Accessible., , , and . CoRR, (2022)Auditory Feedback for Standing Balance Improvement in Virtual Reality., , , and . VR, page 782-791. IEEE, (2022)Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality., , , and . VRST, page 30:1-30:11. ACM, (2022)The Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays., , and . ASSETS, page 36:1-36:10. ACM, (2023)Auditory, Vibrotactile, or Visual? Investigating the Effective Feedback Modalities to Improve Standing Balance in Immersive Virtual Reality for People with Balance Impairments Due to Type 2 Diabetes., , and . ISMAR, page 573-582. IEEE, (2023)Auditory Feedback to Make Walking in Virtual Reality More Accessible., , , and . ISMAR, page 847-856. IEEE, (2022)Scene Text Localization Using Lightweight Convolutional Networks., , , , , , , , , and 1 other author(s). VISIGRAPP (Revised Selected Papers), volume 1474 of Communications in Computer and Information Science, page 297-318. Springer, (2020)Pelee-Text++: A Tiny Neural Network for Scene Text Detection., , , and . IEEE Access, (2020)Pelee-Text: A Tiny Convolutional Neural Network for Multi-oriented Scene Text Detection., , , , , , , and . ICMLA, page 400-405. IEEE, (2019)Litter Detection with Deep Learning: A Comparative Study., , , , , , and . Sensors, 22 (2): 548 (2022)