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Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking.

, , , , , , and . CHI, page 2:1-2:16. ACM, (2021)

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Investigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual Reality., , and . VR, page 35-43. IEEE, (2020)Cross-VAE: Towards Disentangling Expression from Identity For Human Faces., , , , , and . ICASSP, page 4087-4091. IEEE, (2020)An Experimental Study on Cheating and Anti-Cheating in Gossip-Based Protocol., , , , and . ICC, page 1716-1721. IEEE, (2007)Guest Editor's Introduction., , and . World Wide Web, 8 (4): 375-376 (2005)PiMarking: co-located collaborative digital annotating on large tabletops., , and . ITS, page 395-398. ACM, (2012)Lip-Interact: Improving Mobile Device Interaction with Silent Speech Commands., , , , and . UIST, page 581-593. ACM, (2018)Enhancing browsing experience of table and image elements in web pages., , and . ICMI-MLMI, page 24:1-24:8. ACM, (2010)SameView: A Large-Scale Real-Time Interactive E-learning System Based on TORM and AMTP., , , and . ICWL, volume 2783 of Lecture Notes in Computer Science, page 122-133. Springer, (2003)RegionalSliding: enhancing target selection on touchscreen-based mobile devices., , and . CHI Extended Abstracts, page 1261-1266. ACM, (2011)Squeez'In: Private Authentication on Smartphones based on Squeezing Gestures., , , , , , , and . CHI, page 532:1-532:15. ACM, (2023)