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Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance.

, , , , , , , and . Conference on Designing Interactive Systems, page 865-870. ACM, (2016)

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Computer support for children's collaborative fantasy play and storytelling., and . CSCL, page 63. International Society of the Learning Sciences, (1999)GreenHat: exploring the natural environment through experts' perspectives., , , and . CHI, page 2149-2152. ACM, (2011)I/O brush: drawing with everyday objects as ink., , and . CHI, page 303-310. ACM, (2004)StoryFaces: children exploring emotional expressions in storytelling with video., , and . CHI Extended Abstracts, page 87-96. ACM, (2011)Tangible message bubbles for children's communication and play., , and . CHI Extended Abstracts, page 4597-4602. ACM, (2009)Sam Goes to School: Story Listening Systems in the Classroom., , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2004)Probing the Potential of Post-Anthropocentric 3D Printing., , , and . Conference on Designing Interactive Systems, page 170-181. ACM, (2016)Virtual peers as partners in storytelling and literacy learning., , and . J. Comput. Assist. Learn., 19 (2): 195-208 (2003)StoryMat: A Play Space with Narrative Memories., and . IUI, page 201. ACM, (1999)AnyType: provoking reflection and exploration with aesthetic interaction., and . CHI, page 1041-1050. ACM, (2013)