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The virtual schoolyard: attention training in virtual reality for children with attentional disorders.

, , , , , , and . SIGGRAPH Posters, page 27:1-27:2. ACM, (2018)

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Wahn - Wissen - Institution. Undisziplinierbare Näherungen, , and . Transcript, Bielefeld, (2005)CatARact: Simulating Cataracts in Augmented Reality., , , , , , and . ISMAR, page 682-693. IEEE, (2020)Algorithm 923: Efficient Numerical Computation of the Pfaffian for Dense and Banded Skew-Symmetric Matrices.. ACM Trans. Math. Softw., 38 (4): 30:1-30:17 (2012)Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering., , , and . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, page 46-57. SCITEPRESS, (2024)Landspotting - Games for improving global land cover., , , and . FDG, page 117-125. Society for the Advancement of the Science of Digital Games, (2013)Fitted virtual shadow maps., and . Graphics Interface, volume 234 of ACM International Conference Proceeding Series, page 159-168. ACM Press, (2007)Shadow caster culling for efficient shadow mapping., , , and . SI3D, page 81-88. ACM, (2011)Adaptive pointcloud segmentation for assisted interactions., , , , , , and . I3D, page 14:1-14:9. ACM, (2019)Procedural skeletons: kinematic extensions to CGA-shape grammars., , , and . SCCG, page 157-164. ACM, (2010)Advances in real-time rendering.. SCCG, page 18. ACM, (2009)