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Towards 6DoF HTTP Adaptive Streaming Through Point Cloud Compression., , , , и . ACM Multimedia, стр. 2405-2413. ACM, (2019)Context-Aware and Reliable Transport Layer Framework for Interactive Immersive Media Delivery Over Millimeter Wave., , , , , , и . J. Netw. Syst. Manag., 32 (4): 78 (октября 2024)Impact of Quality and Distance on the Perception of Point Clouds in Mixed Reality., , , , , , , и . QoMEX, стр. 87-90. IEEE, (2023)Immersive and Interactive Subjective Quality Assessment of Dynamic Volumetric Meshes., , , , , и . QoMEX, стр. 141-146. IEEE, (2023)Enabling adaptive and reliable video delivery over hybrid unicast/broadcast networks., , , , , , и . NOSSDAV, стр. 29-35. ACM, (2024)Demonstrating Adaptive Many-to-Many Immersive Teleconferencing for Volumetric Video., , , и . MMSys, стр. 453-458. ACM, (2024)Characterization of the Quality of Experience and Immersion of Point Cloud Videos in Augmented Reality Through a Subjective Study., , , , , , , , и . IEEE Access, (2023)An HTTP/2 push-based framework for low-latency adaptive streaming through user profiling., , , , и . NOMS, стр. 1-5. IEEE, (2018)HTTP/2-Based Methods to Improve the Live Experience of Adaptive Streaming., , , , , , и . ACM Multimedia, стр. 541-550. ACM, (2015)Live streaming of 4K ultra-high definition video over the internet., , , , , , и . MMSys, стр. 27:1-27:4. ACM, (2016)