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Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.

, , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 187-202. Springer, (2017)

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Lessons Learnt from Contextualized Interactive Story Driven Development Methodology., and . SGDA, volume 7528 of Lecture Notes in Computer Science, page 135-149. Springer, (2012)Application Areas for Serious Games in Virtual Organisations in Manufacturing, , and . Learning and Evaluation in Manufacturing, Innovation and Networking, page 77-84. Nottingham, UK, (2008)Agility in Serious Games Development with Distributed Teams: A Case Study., and . WEBIST (Selected Papers), volume 8 of Lecture Notes in Business Information Processing, page 314-326. Springer, (2007)REFQUEST: A Multiplayer On-Line Game to Support Idea Creation in Innovation Processes - An Ideation Game from the Laboranova Project., and . WEBIST (2), page 447-454. INSTICC Press, (2008)Evaluation of Social, Economic and Cultural Benefits of Applications of Advanced Communications with CRIMP., and . ESM, page 982-988. SCS, The Society for Computer Simulation International, (1996)Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education., , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 187-202. Springer, (2017)The Challenge of Learning for Networked SMEs to Increase Competitiveness in Virtual Enterprises., , , and . PRO-VE, volume 380 of IFIP Advances in Information and Communication Technology, page 475-482. Springer, (2012)A Concept for Predictability and Adaptability in Maritime Container Supply Chains., , , and . LDIC, page 243-249. Springer, (2018)Future Scenarios of maritime Logistics and their Impact on Vocational Training., and . ICE/ITMC, page 1-9. IEEE, (2019)Evaluation of Advanced Communications Technologies for Public Administrations with Process Modeling and Simulation., and . ESM, page 451-460. SCS, The Society for Computer Simulation International, (1996)