From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Multi-cut Pruning in Alpha-Beta Search., и . Computers and Games, том 1558 из Lecture Notes in Computer Science, стр. 15-24. Springer, (1998)Solving Checkers., , , , , , , и . IJCAI, стр. 292-297. Professional Book Center, (2005)Solving 7x7 Hex: Virtual Connections and Game-State Reduction., , , , , и . ACG, том 263 из IFIP, стр. 261-278. Kluwer, (2003)Guided Search for Deadlocks in Actor-Based Models., , , и . FACS, том 7684 из Lecture Notes in Computer Science, стр. 242-259. Springer, (2012)General game-playing systems.. CIG, IEEE, (2009)Evaluating Interpretability Methods for DNNs in Game-Playing Agents., и . ACG, том 13262 из Lecture Notes in Computer Science, стр. 71-81. Springer, (2021)Sufficiency-Based Selection Strategy for MCTS., и . IJCAI, стр. 559-565. IJCAI/AAAI, (2013)Improved Heuristics for Optimal Path-finding on Game Maps., и . AIIDE, стр. 9-14. The AAAI Press, (2006)The International General Game Playing Competition., и . AI Magazine, 34 (2): 107-111 (2013)On learning in agent-centered search., , и . AAMAS, стр. 333-340. IFAAMAS, (2010)