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Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy., , and . ICGJ, page 2:1-2:8. ACM, (2019)Visualization of Binary String Convergence by Sammon Mapping., , and . Evolutionary Programming, page 377-383. MIT Press, (1996)Spotlight browsing of resource archives., , and . Hypertext, page 23-31. ACM, (2005)An Event-Based Approach to Describing and Understanding Museum Narratives., , , and . DeRiVE@ISWC, volume 779 of CEUR Workshop Proceedings, page 1-10. CEUR-WS.org, (2011)A "Laboratory of Knowledge-Making" for Personal Inquiry Learning., , , , , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 312-319. Springer, (2011)Storyspace: a story-driven approach for creating museum narratives., , and . HT, page 89-98. ACM, (2012)Using Software Visualisation Technology to Help Evolutionary Algorithm Users Validate Their Solutions.. ICGA, page 307-314. Morgan Kaufmann, (1997)Semantic Browsing of Digital Collections., , and . ISWC, volume 3729 of Lecture Notes in Computer Science, page 127-141. Springer, (2005)Community Story Exchang., , and . DEXA Workshops, page 74-78. IEEE Computer Society, (2004)Supporting the Exploration and Use of Heritage Stories., , and . DEXA Workshops, page 79-83. IEEE Computer Society, (2004)