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A Demonstration of AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies., , , , , и . AutomotiveUI (Adjunct Proceedings), стр. 279-282. ACM, (2023)SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat., , , и . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 5 (4): 150:1-150:26 (2021)The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness., и . CHI PLAY (Companion), стр. 59-63. ACM, (2020)AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies., , , , , и . CHI, стр. 378:1-378:23. ACM, (2023)Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain., , , , , , , и . CHI, стр. 369:1-369:14. ACM, (2024)A Comparison of Explicit and Implicit Proactive Dialogue Strategies for Conversational Recommendation., , , и . LREC, стр. 429-435. European Language Resources Association, (2020)PedSUMO: Simulacra of Automated Vehicle-Pedestrian Interaction Using SUMO To Study Large-Scale Effects., , , , и . HRI, стр. 890-895. ACM, (2024)ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays., , , , , и . UIST, стр. 459-471. ACM, (2020)How Much Home Office is Ideal? A Multi-Perspective Algorithm., , , , , и . CHIWORK, стр. 8:1. ACM, (2023)Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games., , , , и . CHI Extended Abstracts, стр. 1-9. ACM, (2020)