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Collocated Human-Drone Interaction: Methodology and Approach Strategy., , , , and . HRI, page 172-181. IEEE, (2019)Teegi, he's so cute: example of pedagogical potential testing of an interactive tangible interface for children at school., , , , and . IHM, page 1-12. ACM, (2017)Physiologically Driven Storytelling: Concept and Software Tool., , , and . CHI, page 1-13. ACM, (2020)Interactive Narrative in Virtual Reality., , and . MUM, page 463-467. ACM, (2018)Enhancing research publications using Rich Interactive Narratives, , , , and . Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences, (2013)Making Tea: Iterative Design through Analogy, , , , and . (2004)Integrating research data into the publication workflow: eBank experience, , , , , , , , and . ESA WPP 232, European Space Agency, ESA/ESRIN, (2004)Inner Flower: Design and Evaluation of a Tangible Biofeedback for Relaxation., , , and . PhyCS (Selected Papers), volume 10057 of Lecture Notes in Computer Science, page 130-157. Springer, (2018)Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction., , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 101-103. ACM, (2023)Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices., , , , , and . MobileHCI, page 19:1-19:12. ACM, (2020)