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Woody: a location-based smartphone game to increase children's outdoor activities in urban environments.

, , , , , and . MUM, page 368-372. ACM, (2015)

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Contour-guided gaze gestures: using object contours as visual guidance for triggering interactions., , and . ETRA, page 28:1-28:10. ACM, (2018)Contour-guided gaze gestures: eye-based interaction with everyday objects and IoT devices., , and . IOT, page 26:1-26:2. ACM, (2017)EyeControl: Towards Unconstrained Eye Tracking in Industrial Environments., , , , , and . SUI, page 177. ACM, (2018)mobEYEle: an embedded eye tracking platform for industrial assistance., , , , , and . UbiComp/ISWC Adjunct, page 1113-1119. ACM, (2019)Eyes are different than Hands: An Analysis of Gaze as Input Modality for Industrial Man-Machine Interactions., , , and . PETRA, page 303-310. ACM, (2018)Woody: a location-based smartphone game to increase children's outdoor activities in urban environments., , , , , and . MUM, page 368-372. ACM, (2015)EyeControl: wearable assistance for industrial maintenance tasks., , , , and . UbiComp/ISWC Adjunct, page 628-632. ACM, (2019)Towards 3D smooth pursuit interaction., , and . UbiComp/ISWC Adjunct, page 619-623. ACM, (2019)Visually Perceived Relevance of Objects reveals Learning Improvements and Task Difficulty., , , and . PETRA, page 265-268. ACM, (2018)A task-independent design and development process for cognitive products in industrial applications., , , , , , , , , and 6 other author(s). PETRA, page 358-367. ACM, (2019)