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Designing Procedurally Generated Levels.

, , and . AI in the Game Design Process @ AIIDE, volume WS-13-20 of AAAI Technical Report, AAAI, (2013)

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Designing Procedurally Generated Levels., , and . AI in the Game Design Process @ AIIDE, volume WS-13-20 of AAAI Technical Report, AAAI, (2013)Procedural Generation of Dungeons., , and . IEEE Trans. Comput. Intellig. and AI in Games, 6 (1): 78-89 (2014)Procedural filters for customization of virtual worlds., , , , and . PCGames@FDG, page 5:1-5:8. ACM, (2011)