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The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality.

, , , and . VRST, page 92:1-92:2. ACM, (2019)

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Collision Detection for Deformable Objects., , , , , , , , , and 1 other author(s). Eurographics (State of the Art Reports), Eurographics Association, (2004)Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans., , , , , , , , , and 13 other author(s). PETRA, page 260-268. ACM, (2022)Generating VR Meeting Rooms with Non-rectangular Floor Plans Using Cost Optimization and Hard Constraints., , and . EuroXR, volume 13484 of Lecture Notes in Computer Science, page 171-188. Springer, (2022)A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces., , , and . VRST, page 52:1-52:3. ACM, (2021)What is the Reddening Effect and does it really exist?, , , and . MAM@EGSR, page 27-30. Eurographics Association, (2019)Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based Rendering, , , , , and . Proceedings of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '24), IEEE, (2024)Best poster award &#127942. To be published.The Impact of Reflection Approximations on Visual Quality in Virtual Reality., , and . SAP, page 1:1-1:11. ACM, (2023)A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support., , , and . VR Workshops, page 599-600. IEEE, (2020)The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality., , , and . VRST, page 92:1-92:2. ACM, (2019)Using MQTT for Platform Independent Remote Mixed Reality Collaboration., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)