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Analyzing the Differences between Professional and Amateur Esports through Win Probability., , and . WWW, page 3418-3427. ACM, (2022)GALE: Globally Assessing Local Explanations., , , , , and . TAG-ML, volume 196 of Proceedings of Machine Learning Research, page 322-331. PMLR, (2022)Big data analytics on HPC architectures: Performance and cost., , , and . IEEE BigData, page 2286-2295. IEEE Computer Society, (2016)ESPORT: Electronic Sports Professionals Observations and Reflections on Training., , , , and . CoRR, (2023)Introducing DeepBalance: Random deep belief network ensembles to address class imbalance.. IEEE BigData, page 3684-3689. IEEE Computer Society, (2017)MOUNTAINEER: Topology-Driven Visual Analytics for Comparing Local Explanations., , , , , , , and . CoRR, (2024)Visualization for Machine Learning., , and . SIBGRAPI, page 294-301. IEEE, (2022)Graph Neural Networks to Predict Sports Outcomes., and . IEEE BigData, page 1757-1763. IEEE, (2021)Valuing Player Actions in Counter-Strike: Global Offensive., , and . IEEE BigData, page 1283-1292. IEEE, (2020)ESTA: An Esports Trajectory and Action Dataset., and . CoRR, (2022)