From post

User Experiences of Mobile Controlled Games for Activation, Rehabilitation and Recreation of Elderly and Physically Impaired.

, , , , и . pHealth, том 177 из Studies in Health Technology and Informatics, стр. 289-295. IOS Press, (2012)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Textile-based AAC (TAAC) for Persons with Intellectual Disability: User Scenarios for Touch-based Activation., , , , и . SeGAH, стр. 1-5. IEEE, (2023)Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios., , , , , , , , , и 1 other автор(ы). SEGAH, стр. 1-6. IEEE, (2021)User Experiences of Mobile Controlled Games for Activation, Rehabilitation and Recreation of Elderly and Physically Impaired., , , , и . pHealth, том 177 из Studies in Health Technology and Informatics, стр. 289-295. IOS Press, (2012)JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People., , , , , , и . GALA, том 14475 из Lecture Notes in Computer Science, стр. 150-159. Springer, (2023)Validation of a Mobile Robot-Integrated RFID and Machine Vision System for Elderly Care Environments., , , , , и . RFID-TA, стр. 180-183. IEEE, (2022)Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User Experiences., , , , и . GALA, том 14475 из Lecture Notes in Computer Science, стр. 414-419. Springer, (2023)