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Pre-service teachers' views about the use of digital educational games for collaborative learning.

, , , and . Educ. Inf. Technol., 27 (4): 5397-5416 (2022)

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Pre-service teachers' views about the use of digital educational games for collaborative learning., , , and . Educ. Inf. Technol., 27 (4): 5397-5416 (2022)ActionTrip: automating egocentric video production through gestural interaction and landmark awareness., , and . PCI, page 127-132. ACM, (2018)Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics., , , , and . GOODTECHS, page 149-154. ACM, (2019)Interactive multimedia installation art development using recycled input and sensing devices.. Int. J. Arts Technol., 9 (2): 108-125 (2016)Augmenting virtual-reality environments with social-signal based music content., , and . DSP, page 1-6. IEEE, (2011)Multimedia Environments and Interactive Scientific Presentation of Industrially-Based Data Sets., , and . DSV-IS, volume 2844 of Lecture Notes in Computer Science, page 424-428. Springer, (2003)Good Practices for Web-Based Cultural Heritage Information Management for Europeana., , , and . Inf., 12 (5): 179 (2021)Producing and broadcasting non-linear art-based content through open source interactive internet-tv., and . EuroITV, page 245-248. ACM, (2011)An Interactive Multimedia Advertising Systems For Networked Mobile Devices., and . MCIS, page 100. Athens University of Economics and Business / AISeL, (2009)Design And Development Of An Experimental Low-cost Internet-based Interactive TV Station., , and . MCIS, page 38. Athens University of Economics and Business / AISeL, (2009)