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Leveraging Prior Computing and Music Experience for Situational Interest Formation.

, , , , , and . SIGCSE, page 928-933. ACM, (2021)

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Implementing EarSketch: Connecting Classroom Implementation to Student Outcomes., , , , , , and . SIGCSE, page 634-640. ACM, (2019)Cultural Clash: Exploring How Studio-Based Pedagogy Impacts Learning for Students in HCI Classrooms., , , , , and . Conference on Designing Interactive Systems, page 1131-1142. ACM, (2020)Developing Computational Thinking in Middle School Music Technology Classrooms., , , , , , , , and . SIGCSE (2), page 1746-1747. ACM, (2024)Leveraging Prior Computing and Music Experience for Situational Interest Formation., , , , , and . SIGCSE, page 928-933. ACM, (2021)Accounting for Pedagogical Content Knowledge in a Theory of Change Analysis., , , , , , , and . ICER, page 157-165. ACM, (2019)Exploring the Correlation Between Teacher Pedagogical Content Knowledge and Content Knowledge in Computer Science Classrooms., , , , , , , and . ITiCSE, page 315. ACM, (2019)Authenticity and Personal Creativity: How EarSketch Affects Student Persistence., , , , , and . SIGCSE, page 987-992. ACM, (2018)Equity Pedagogies in CSed: A Critical-Sociocultural and Humanizing Perspective for Latinx Youth., , , , , , , , , and 2 other author(s). RESPECT, page 17-20. IEEE, (2023)Belonging, Engagement, and Wellbeing: Latine Youth Experiences in Informal, Resource Pedagogy Based Computer Science Education Programs., , , , , and . RESPECT, page 143-149. ACM, (2024)