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Scalable transmission of avatar video streams in virtual environments.

, , , and . ICME, page 631-634. IEEE Computer Society, (2004)

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Scalable transmission of avatar video streams in virtual environments., , , and . ICME, page 631-634. IEEE Computer Society, (2004)Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE., , , and . Web Technologies, Applications, and Services, page 63-68. IASTED/ACTA Press, (2005)Adapting a large scale networked virtual environment for display on a PDA., , and . Advances in Computer Entertainment Technology, page 217-220. ACM, (2005)Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars., , , and . IMSA, page 412-417. IASTED/ACTA Press, (2005)On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices., , , , and . ICSNC, page 16. IEEE Computer Society, (2006)A multi-user framework supporting video-based avatars., , , and . NETGAMES, page 137-147. ACM, (2003)Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments., , , and . VRCAI, page 26-32. ACM, (2004)Objective Quality Selection for Hybrid LOD Models., , and . GRAPP, page 241-248. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2008)Using autonomous avatars to simulate a large-scale multi-user networked virtual environment., , , and . VRCAI, page 88-94. ACM, (2004)Analysis of scalable data streams for representations in networked virtual environments., , and . NETGAMES, page 167. ACM, (2004)