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Wissensbasierte Perspektivenwahl für die automatische Erzeugung von 3D-Objektdarstellungen., и . Graphik und KI, том 239 из Informatik-Fachberichte, стр. 48-57. Springer, (1990)Web-based characters for universal access: experience with different player technologies.. HCI, стр. 63-67. Lawrence Erlbaum, (2001)Designing Coherent Multimedia Presentations., и . HCI (2), стр. 434-439. Elsevier, (1993)0-444-89540-X.Generating Multimedia Presentations for RoboCup Soccer Games., , и . RoboCup, том 1395 из Lecture Notes in Computer Science, стр. 200-215. Springer, (1997)Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction., и . INTERACT (3), том 6948 из Lecture Notes in Computer Science, стр. 409-426. Springer, (2011)"Do you trust me?": Increasing User-Trust by Integrating Virtual Agents in Explainable AI Interaction Design., , , , и . IVA, стр. 7-9. ACM, (2019)Designing the Impression of Social Agents' Real-time Interruption Handling., , , , и . IVA, стр. 19-21. ACM, (2019)The Affective Bar Piano., , , , и . IVA, стр. 64:1-64:3. ACM, (2023)Building applications with life-like characters: the MIAU platform., , и . IUI, стр. 328. ACM, (2003)A flexible platform for building applications with life-like characters., , и . IUI, стр. 158-165. ACM, (2003)