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Exploring the Significance of 360-Degree Video Technology on Fieldwork Learning in Higher Education: Students' Perspectives.

, , , and . CSEDU (1), page 526-533. SCITEPRESS, (2024)

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Internet Technologies and Infrastructure for Asia-Wide Distance Education., , , , and . SAINT, page 3. IEEE Computer Society, (2007)Can Diversity, Equity, and Inclusion (DEI) Espouse Through Social Constructivism? A Dynamically-Designed Multimedia Content Creation Programme for High School Students in Japan., , and . CSEDU (2), page 680-688. SCITEPRESS, (2024)Designing a Career Exploration Corner for Children with Less Access to Role Models., and . CSEDU (2), page 229-236. SCITEPRESS, (2023)Lessons Learned: Design of Online Video Co-creation Workshop for ESD., , , and . CSEDU (Selected Papers), volume 1624 of Communications in Computer and Information Science, page 536-559. Springer, (2021)Design of a Social Media Simulator as a Serious Game for a Media Literacy Course in Japan., , , , , , and . CSEDU (1), page 392-399. SCITEPRESS, (2021)Enhancing Learning Mobility with a Community-Based Micro-Credential e-Portfolio Platform Service for Higher Education., , , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 566-572. Springer, (2023)Message from the Organizers of the Workshop on Educational Challenges to Deploy the Internet., , , , and . SAINT Workshops, IEEE Computer Society, (2007)Multicultural Exchange & New Media - Global Education Solution for Children., , and . CSEDU (2), page 252-257. INSTICC Press, (2010)Job Digital Storytelling Program for University Students to Develop Career Management Competencies., , , and . ICDTE, page 127-131. ACM, (2019)Enhancing Educators' Social Presence in MOOCs: Design of Daily Video Blog., , , and . LWMOOCS, page 36-41. IEEE, (2019)