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Designing "interacting places" for a student community using a communicative ecology approach.

, , , , and . MUM, page 43. ACM, (2012)

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The Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes Generation., , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 665-698 (2023)Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction., , and . HCI (10), volume 6770 of Lecture Notes in Computer Science, page 195-204. Springer, (2011)Wi-roni: a gesture tangible interface for experiencing internet content in public spaces., , , and . TMR@ICMI, page 15-22. ACM, (2007)Energy in Schools: Empowering Children to Deliver Behavioural Change for Sustainability., , , and . IDC, page 308-314. ACM, (2022)"Don't let the robots walk our dogs, but it's ok for them to do our homework": children's perceptions, fears, and hopes in social robots., , and . IDC, page 352-361. ACM, (2022)"Periodic Fable Discovery" Using Tangible Interactions and Augmented Reality to Promote STEM Subjects., , and . TEI, page 33:1-33:15. ACM, (2023)How Many Roles Can Children Play?, , , and . IDC, page 720-725. ACM, (2016)Imagining Inclusive Digital Maker Futures with the BBC micro: bit., , , , , , , , and . IDC, page 1032-1034. ACM, (2024)Supporting creativity in designing story authoring tools., and . IDC, page 287-290. ACM, (2015)Mobile applications for helping users to keep track of their travel experience., , and . ECCE, volume 250 of ACM International Conference Proceeding Series, page 311-312. ACM, (2007)