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Experiences with Constructing and Evolving aSoftware Product Line with Delta-Oriented Programming.

, , , and . VaMoS, page 11:1-11:9. ACM, (2022)

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Preparing Software Re-Engineering via Freehand Sketches in Virtual Reality., , , and . ICSME, page 317-328. IEEE, (2023)Automated metamodel augmentation for seamless model evolution tracking and planning., , and . GPCE, page 68-80. ACM, (2019)Utilizing Software Architecture Recovery to Explore Large-Scale Software Systems in Virtual Reality., , and . VISSOFT, page 119-130. IEEE, (2022)Consistency-preserving evolution planning on feature models., , , , , , , and . SPLC (A), page 8:1-8:12. ACM, (2020)Uniquifying Architecture Visualization through Variable 3D Model Generation., , and . VaMoS, page 77-81. ACM, (2023)Experiences with Constructing and Evolving aSoftware Product Line with Delta-Oriented Programming., , , and . VaMoS, page 11:1-11:9. ACM, (2022)Immersive Software Archaeology: Collaborative Exploration and Note Taking in Virtual Reality., , , and . ICPC, page 387-391. ACM, (2024)Towards immersive software archaeology: regaining legacy systems' design knowledge via interactive exploration in virtual reality., , and . ESEC/SIGSOFT FSE, page 1455-1458. ACM, (2021)Immersive Software Archaeology: Exploring Software Architecture and Design in Virtual Reality., , and . SANER, page 47-51. IEEE, (2024)Collaborative Software Exploration with Multimedia Note Taking in Virtual Reality., , , and . ICPC, page 346-357. ACM, (2024)