From post

Playing games as a way to improve automatic image annotation

, , , и . Computer Vision and Pattern Recognition Workshops, 2008. CVPR Workshops 2008. IEEE Computer Society Conference on, (июня 2008)
DOI: 10.1109/CVPRW.2008.4563045

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Playing games as a way to improve automatic image annotation, , , и . Computer Vision and Pattern Recognition Workshops, 2008. CVPR Workshops 2008. IEEE Computer Society Conference on, (июня 2008)Looking at WikiWriting Collaborative Patterns, и . Proceedings of WikiSym 2008, Libresoft, (2008)Applications of maximum queue lengths to call center management., , и . Comput. Oper. Res., 34 (4): 983-996 (2007)Multi-server retrial model with variable number of active servers., , и . Comput. Ind. Eng., 48 (2): 273-288 (2005)Computational analysis of the maximal queue length in the MAP/M/c retrial queue., и . Appl. Math. Comput., 183 (2): 1399-1409 (2006)Algorithmic analysis of the Geo/Geo/c., , и . Eur. J. Oper. Res., 189 (3): 1042-1056 (2008)Implementing the Defect Prevention Process in the MVS Interactive Programming Organization., , и . IBM Syst. J., 29 (1): 33-43 (1990)Guest Editorial.. Queueing Syst. Theory Appl., 56 (3-4): 119 (2007)Mean Value Analysis of Single Server retrial Queues., и . Asia Pac. J. Oper. Res., 27 (3): 335-345 (2010)A Low Implementation Cost Alternative for Indexing Fuzzy Numerical Data., , и . FUZZ-IEEE, стр. 1-6. IEEE, (2007)