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The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training.

, , , , and . VR, page 533-534. IEEE Computer Society, (2018)

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Mobile maze: a comparison of camera based mobile game human interfaces., , and . Mobile HCI, page 329-330. ACM, (2005)FingARtips: gesture based direct manipulation in Augmented Reality., , , and . GRAPHITE, page 212-221. ACM, (2004)3D palette: a virtual reality content creation tool., , , and . VRST, page 155-156. ACM, (1997)A framework and testbed for studying manipulation techniques for immersive VR., , , and . VRST, page 21-28. ACM, (1997)How real should virtual characters be?, , and . Advances in Computer Entertainment Technology, page 57. ACM, (2006)Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?, , , , , , , , and . VR, page 1219-1220. IEEE, (2019)Exploring the Value of Shared Experience in Augmented Reality Games., , , and . HCI (38), volume 1224 of Communications in Computer and Information Science, page 462-469. Springer, (2020)Neurophysiological Effects of Presence in Calm Virtual Environments., , , , and . VR Workshops, page 745-746. IEEE, (2020)A loose and sketchy approach in a mediated reality environment, , and . GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, page 371--379. New York, NY, USA, ACM, (2005)event-place: Dunedin, New Zealand.A comprehensive review of augmented reality-based instruction in manual assembly, training and repair., , , , , , , , and . Robotics Comput. Integr. Manuf., (2022)