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Äre You Still Watching?": Exploring Unintended User Behaviors and Dark Patterns on Video Streaming Platforms., , , , and . Conference on Designing Interactive Systems, page 776-791. ACM, (2022)Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching., , , , and . CHI, page 459:1-459:15. ACM, (2023)Verbose : Designing a Context-based Educational System for Improving Communicative Expressions., , , and . MobileHCI, page 41:1-41:13. ACM, (2021)Whoosh: non-voice acoustics for low-cost, hands-free, and rapid input on smartwatches., , , , , , , , , and . ISWC, page 120-127. ACM, (2016)Storied numbers: supporting media-rich data storytelling for television., , , , , , and . TVX, page 123-130. ACM, (2014)Vuja De: Interactive Playback of Recorded Virtual Environments., , , and . SIGGRAPH Posters, page 29:1-29:2. ACM, (2020)Gehna: Exploring the Design Space of Jewelry as an Input Modality., , , and . CHI, page 521. ACM, (2019)Choose a lift and walk into it: Manifesting Choice Blindness in Real-life Scenarios using Immersive Virtual Reality., , and . UIST (Adjunct Volume), page 84-86. ACM, (2019)MenstruWear: In-The-Wild Study For Characterizing The Effect Of User Activities On Sanitary Napkin-Based Bodily Fluid Monitoring., , , and . CHItaly, page 7:1-7:12. ACM, (2023)Mogeste: A Mobile Tool for In-Situ Motion Gesture Design., , , , , and . IHCI, page 35-43. ACM, (2016)