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Adaptive Model for Computer-Assisted Assessment in Programming Skills., , , , and . CoRR, (2014)Soft Skills assessment in Art and Globalization., , , , and . TEEM, page 199-204. ACM, (2018)School of Digital Wizards: Exploring the Gamification User Types in a Blended IT Course., , , , , , and . FIE, page 1-5. IEEE, (2022)An approach to gamify an adaptive questionnaire environment., , , , and . EDUCON, page 1129-1133. IEEE, (2016)Data Analysis for the prediction and correction of students' wrong learning strategies., , , and . TEEM, page 260-264. ACM, (2019)Computer-assisted assessment with item classification for programming skills., , , , and . TEEM, page 111-117. ACM, (2013)Influence of the students' learning strategy on the evaluation scores., , , , and . TEEM, page 681-685. ACM, (2015)Adaptive tests as a supporting tool for self-evaluation in theoretical and practical contents in Biochemistry., , , , and . TEEM, page 180-184. ACM, (2018)Influence of COVID-19 confinement in students performance in higher education., , , , , , and . CoRR, (2020)Adaptive techniques in e-Learning for transnational programs., , , , , , , , and . TEEM, page 879-884. ACM, (2019)