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Audio-Visual Depth and Material Estimation for Robot Navigation., , и . IROS, стр. 9239-9246. IEEE, (2022)Optimizing placement of commodity depth cameras for known 3D dynamic scene capture., , , , и . VR, стр. 157-166. IEEE Computer Society, (2017)P-Reverb: Perceptual Characterization of Early and Late Reflections for Auditory Displays., , , и . VR, стр. 455-463. IEEE, (2019)Walk a Robot Dog in VR!, и . SIGGRAPH Immersive Pavilion, стр. 7:1-7:2. ACM, (2020)An Overview of Enhancing Distance Learning Through Emerging Augmented and Virtual Reality Technologies., , , , , , и . IEEE Trans. Vis. Comput. Graph., 30 (8): 4480-4496 (августа 2024)Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments., , , и . VR, стр. 395-404. IEEE, (2019)A Framework for Active Haptic Guidance Using Robotic Haptic Proxies., , , и . ICRA, стр. 12478-12485. IEEE, (2023)Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression., , , , , , и . ISMAR, стр. 24-35. IEEE, (2020)Effects of virtual acoustics on target-word identification performance in multi-talker environments., , , , , и . SAP, стр. 16:1-16:8. ACM, (2018)Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2g., , , , , и . VR, стр. 160-169. IEEE, (2021)