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Trajectory-Based Grasp Interaction for Virtual Environments.

, , , and . Computer Graphics International, volume 4035 of Lecture Notes in Computer Science, page 300-311. Springer, (2006)

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A Master-Slave Control Method for Dexterous Hands with Shaking Elimination Strategy., , and . Int. J. Humanoid Robotics, 14 (1): 1650016:1-1650016:16 (2017)3D Automatic Feature Construction System for Lower Limb Alignment., , , , , and . CW, page 375-382. IEEE Computer Society, (2010)Geometric transformation of the RBF implicit surface., , , , and . VRCAI, page 277-284. ACM, (2010)MUFFLE: prototype of light-weight haptic augmented pressure interface for on-fly neurorehabilitation., , , , , , and . MobiCom, page 786-787. ACM, (2022)Haptic Rendering of Virtual Hand Moving Objects., and . CW, page 113-119. IEEE Computer Society, (2011)Automatic assessment of the torsional alignment of the knee joint in three-dimension visualization., , , , , and . VRCAI, page 55-62. ACM, (2010)Trajectory-Based Grasp Interaction for Virtual Environments., , , and . Computer Graphics International, volume 4035 of Lecture Notes in Computer Science, page 300-311. Springer, (2006)Optimal Design of Braille Display Based on Adaptive-Network-based Fuzzy Inference., , , , , and . AsiaHaptics, volume 14063 of Lecture Notes in Computer Science, page 11-27. Springer, (2022)Workspace Modeling and Analysis for Dexterous Hands., , and . Int. J. Humanoid Robotics, 12 (1): 1550006:1-1550006:16 (2015)Haptic Rendering for Chinese Characters Recognition., , , , and . VR, page 1239-1240. IEEE, (2019)