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Programming Without Programming: Learning Mashups And Web 2.0 In The Information Technology Classroom.. e-Learning, page 231-238. IADIS, (2008)Enhancing and Transforming Global Learning Communities with Augmented Reality., and . J. Inf. Syst. Educ., 29 (1): 37-44 (2018)Aligning Open, Physical, and Virtual Spaces in the CIS Sandbox.. OST, volume 395 of IFIP Advances in Information and Communication Technology, page 121-130. Springer, (2012)Students as Open Educational Resources Co-Creators in the TalkTech Project., and . LWMOOCS, page 1-6. IEEE, (2023)Co-creating with TalkTech: Developing Attributes through International Digital Collaborative Projects., and . EDUCON, page 1073-1077. IEEE, (2021)Open Virtual Reality Project to Improve Students' Skills., , , and . ICALT, page 6-10. IEEE Computer Society, (2018)Co-Creating Virtual Reality as Open Educational Resources: An Inquiry-Based Thinking Approach., and . ICALT, page 14-18. IEEE, (2023)Facilitating cross-cultural learning through collaborative skypecasting., , and . SIGITE Conference, page 59-66. ACM, (2007)Developing Digital Literacy Skills through Interactive Images, Multimedia Mashups, and Global Groups., and . ICALT, page 632-633. IEEE Computer Society, (2014)Enhanced learning with personalized course pages., and . IRMA Conference, page 1007-1009. IDEA Group Publishing, (2000)