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Quality Management using RFID and Third Generation Mobile Communications Systems.

, , , and . ICEBE, page 504-510. IEEE Computer Society, (2006)

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Quality Management using RFID and Third Generation Mobile Communications Systems., , , and . ICEBE, page 504-510. IEEE Computer Society, (2006)Real-time interactive learning through smart mobile devices., and . ICDSC, page 1-3. IEEE, (2012)Experimental Analysis of an RFID Security Protocol., , , , , , and . ICEBE, page 62-70. IEEE Computer Society, (2006)Turning Mobile Phones into a Mobile Quiz Platform to Challenge Players' Knowledge: An Experience Report., , , , , and . ICALT, page 943-945. IEEE Computer Society, (2008)Multidimensional Discussions on an Interactive Mobile Platform for Language Education - A Case at the University of Hong Kong., , , , , and . ICALT, page 434-435. IEEE Computer Society, (2014)iClass Assessment: A Pen-Based Assessment and Feedback Platform., and . ICALT, page 467-468. IEEE Computer Society, (2013)Artificial Intelligence for Sport Actions and Performance Analysis using Recurrent Neural Network (RNN) with Long Short-Term Memory (LSTM)., , and . ICRAI, page 40-44. ACM, (2018)MGFN: Magnitude-Contrastive Glance-and-Focus Network for Weakly-Supervised Video Anomaly Detection., , , , , and . AAAI, page 387-395. AAAI Press, (2023)Enhancing educational data mining techniques on online educational resources with a semi-supervised learning approach., , , , and . TALE, page 203-206. IEEE, (2015)Real-time Pose Estimation in Mobile with Dense Upsampling Convolution., , and . AICCC, page 128-134. ACM, (2022)