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Games and frames: A strange tale of qoe studies

, , , and . Proceedings of the International Conference on Quality of Multimedia Experience, Lisbon, Portugal, (2016)

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Four years experience: Making sensibility testbed work for SAS., , , and . SAS, page 1-6. IEEE, (2018)STEAM for non-novice STEM students with Digital Musical Instruments., , , and . Audio Mostly Conference, page 179-186. ACM, (2022)Exploratory Analysis of a GGSN’s PDP Context Signaling Load, , , and . Journal of Computer Networks and Communications, (February 2014)Games and frames: A strange tale of qoe studies, , , and . Proceedings of the International Conference on Quality of Multimedia Experience, Lisbon, Portugal, (2016)Signaling Load and Tunnel Management in a 3G Core Network, , , , , and . 484. University of Wuerzburg, (September 2012)A Comprehensive End-to-End Lag Model for Online and Cloud Video Gaming, , and . Proc. 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016), (August 2016)SerIoT: The Interface That Speaks Upgradeability By Default., and . IoT, page 66-73. ACM, (2023)Grätzelbot: Social Companion Technology for Community Building among University Freshmen., , and . CONVERSATIONS, volume 12604 of Lecture Notes in Computer Science, page 114-128. Springer, (2020)Errare Mobile Est: Studying the Influence of Mobile Context and Stress on Typing Errors in the Field., , and . QoMEX, page 1-3. IEEE, (2019)Analysis of web-based video delivery, , , and . 50th FITCE Congress - "ICT: Bridging an Ever Shifting Digital Divide", (August 2011)