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LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults.

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HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-based Stereo Vision., , , , , , , and . CHI, page 705. ACM, (2019)Communication in Immersive Social Virtual Reality: A Systematic Review of 10 Years' Studies., , and . CCHI, page 27-37. ACM, (2022)LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults., , , , , and . CHI, page 462:1-462:17. ACM, (2024)Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults to Explore and Learn Smartphone Applications., , , , , , , and . CHI, page 21:1-21:18. ACM, (2024)The Monte Carlo Algorithm for Image Segmentation Based on the MRF Model., , and . CISP-BMEI, page 197-202. IEEE, (2020)Designing Loving-Kindness Meditation in Virtual Reality for Long-Distance Romantic Relationships., , , , , , and . ACM Multimedia, page 7608-7617. ACM, (2023)Accurate and Low-Latency Sensing of Touch Contact on Any Surface with Finger-Worn IMU Sensor., , , , , , and . UIST, page 1059-1070. ACM, (2019)Synapse: Interactive Guidance by Demonstration with Trial-and-Error Support for Older Adults to Use Smartphone Apps., , , and . CoRR, (2022)Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking., , , , , , and . CHI, page 2:1-2:16. ACM, (2021)Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren., , , , , , and . CHI, page 444:1-444:15. ACM, (2023)