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Towards emotional and socially realistic game companions with personality.. University of Nottingham, UK, (2018)British Library, EThOS.Designing an Emotionally Realistic Chatbot Framework to Enhance Its Believability with AIML and Information States., , , и . ICCSCI, том 157 из Procedia Computer Science, стр. 621-628. Elsevier, (2019)Design Thinking for Computational Creativity - a Case Study of International Exchanges Using Game and Animation (2014-Recent)., , , и . TALE, стр. 1-6. IEEE, (2019)Spatial autoregressive (SAR) model for average expenditure of Papua Province., , и . ICCSCI, том 157 из Procedia Computer Science, стр. 537-542. Elsevier, (2019)Enrichment Track Recommendation Based On Soft Skill Test and Personality Test Result Using Machine Learning., , , , и . IIAI-AAI-Winter, стр. 260-265. IEEE, (2023)Implementation of Augmented Reality in Android-based Application to Promote Indonesian Tourism., , , , и . ICCSCI, том 227 из Procedia Computer Science, стр. 573-581. Elsevier, (2023)Data-Efficient Reinforcement Learning with Data Augmented Episodic Memory., и . ICCSCI, том 227 из Procedia Computer Science, стр. 1120-1126. Elsevier, (2023)Mapping and 3D modelling using quadrotor drone and GIS software., , , , , и . J. Big Data, 8 (1): 1-12 (2021)Location-based game to enhance player's experience in survival horror game., , , , и . ICCSCI, стр. 206-213. (2017)Facial Expression Recognition as Dynamic Game Balancing System., , , , и . ICCSCI, том 135 из Procedia Computer Science, стр. 361-368. Elsevier, (2018)