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RealSense: directional interaction for proximate mobile sharing using built-in orientation sensors., , , , and . ACM Multimedia, page 777-780. ACM, (2013)RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer., , , , , , , and . CHI, page 579. ACM, (2018)Embodying Physics-Aware Avatars in Virtual Reality., , , , and . CHI, page 254:1-254:15. ACM, (2023)Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning., , , , , and . CHI Extended Abstracts, page 32:1-32:7. ACM, (2024)Again, Together: Socially Reliving Virtual Reality Experiences When Separated., , , , and . CHI, page 1-12. ACM, (2020)PalmType: Using Palms as Keyboards for Smart Glasses., , , , , and . MobileHCI, page 153-160. ACM, (2015)VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design., , , , and . VR, page 1215-1216. IEEE, (2019)DC Privacy-Preserving Relived Experiences in Virtual Reality.. VR Workshops, page 531-532. IEEE, (2020)Teaching Programming with Gamified Semantics., , , , and . CHI, page 4911-4923. ACM, (2017)CollabXR: Bridging Realities in Collaborative Workspaces with Dynamic Plugin and Collaborative Tools Integration., , , and . VR Workshops, page 454-457. IEEE, (2024)