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A Framework for Scientific Discovery through Video Games (dissertation, updated version).

. ACM Books ACM / Morgan & Claypool, (2014)

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Predicting Human Computation Game Scores with Player Rating Systems., , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 284-289. Springer, (2017)Active learning for real-time motion controllers., , and . ACM Trans. Graph., 26 (3): 5 (2007)The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games., , , , , , and . RecSys, page 200-208. ACM, (2018)To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star System., and . CHI, page 5034-5039. ACM, (2017)Verification games: making verification fun., , , , , , , and . FTfJP@ECOOP, page 42-49. ACM, (2012)Latent Combinational Game Design., and . CoRR, (2022)Algorithm discovery by protein folding game players, , , , , , , and . Proceedings of the National Academy of Sciences, 108 (47): 18949-18953 (2011)A Framework for Scientific Discovery through Video Games (dissertation, updated version).. ACM Books ACM / Morgan & Claypool, (2014)Blending Levels from Different Games using LSTMs., and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Level Difficulty and Player Skill Prediction in Human Computation Games., and . AIIDE, page 228-233. AAAI Press, (2017)