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A Tangible Object for General Purposes in Mobile Augmented Reality Applications.

, , , , and . GI-Jahrestagung, volume P-307 of LNI, page 947-954. GI, (2020)

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A Nugget-Based Concept for Creating Augmented Reality., , , and . ISMAR Adjunct, page 212-217. IEEE, (2021)Virtual Reality Forge: Pattern-Oriented Authoring of Virtual Reality Nuggets., and . VRST, page 19:1-19:12. ACM, (2019)An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks., , and . GEM, page 1-6. IEEE, (2022)A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware., , , , , and . VISIGRAPP (1: GRAPP), page 209-216. SciTePress, (2019)Avatar2Avatar: Augmenting the Mutual Visual Communication between Co-located Real and Virtual Environments., , , , , and . VISIGRAPP (2: HUCAPP), page 89-96. SciTePress, (2019)Mining Virtual Reality Nuggets: A Pattern-Based Approach for Creating Virtual Reality Content Based on Microlearning Methodology., and . TALE, page 1-8. IEEE, (2019)Towards the Gamification of VR Authoring Environments., , , , and . ICAT-EGVE (Posters and Demos), page 9-10. Eurographics Association, (2022)CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 15-27. Springer, (2021)Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing., , and . GEM, page 1-6. IEEE, (2022)Highlighting Techniques for 360° Video Virtual Reality and Their Immersive Authoring., , and . ISVC (1), volume 11844 of Lecture Notes in Computer Science, page 515-526. Springer, (2019)