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Tangible Performance Management of Grid-based Laptop Orchestras., , и . NIME, стр. 207-210. nime.org, (2011)The immersive computer-controlled audio sound theater: history and current trends in multi-modal sound diffusion.. SIGGRAPH Talks, ACM, (2009)Toward rapid and iterative development of tangible, collaborative, distributed user interfaces., , , , , , и . EICS, стр. 239-248. ACM, (2013)GRENDL: grid enabled distribution and control for Laptop Orchestras., , , , и . SIGGRAPH Posters, стр. 84:1. ACM, (2010)Emphasizing Form in Virtual Reality-Based Music Performance., , и . ICMC, Michigan Publishing, (2016)The Immersive Computer-controlled Audio Sound Theater: Experiments in multi-mode sound diffusion systems for electroacoustic music performance., , , и . ICMC, Michigan Publishing, (2006)More Masses For The Masses., , , и . Audio Mostly Conference, стр. 105-110. ACM, (2016)Very Slack Strings: A Physical Model and Its Use in the Composition Quartet for Strings., , и . NIME, стр. 9-10. nime.org, (2016)The Lab for Creative arts & Technologies 2008 Studio Report.. ICMC, Michigan Publishing, (2008)Visualizing Katrina - Merging Computer Simulations with Observations., , , , , , , и . PARA, том 4699 из Lecture Notes in Computer Science, стр. 340-350. Springer, (2006)