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Towards a data-driven approach to scenario generation for serious games.

, , , , , and . Comput. Animat. Virtual Worlds, 25 (3-4): 395-404 (2014)

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An Architecture for Rapidly Reconfigurable MOUT Simulations., and . Annual Simulation Symposium, page 144-154. IEEE Computer Society, (2007)Achieving critical consistency through progressive slowdown in highly interactive Multi-Player Online Games., and . CSCWD, page 332-337. IEEE, (2013)The Optimization of Kernel CMAC Based on BYY Learning., , and . ICONIP (1), volume 5863 of Lecture Notes in Computer Science, page 357-364. Springer, (2009)Client assignment algorithms for enhancing interactivity in distributed virtual environments., and . RIVF, page 199-205. IEEE, (2006)MSAU-Net: Road Extraction Based on Multi-Headed Self-Attention Mechanism and U-Net with High Resolution Remote Sensing Images., , , , , , and . IGARSS, page 6898-6900. IEEE, (2023)Algorithms for Balanced Graph Bi-partitioning., , , and . HPCC/CSS/ICESS, page 185-188. IEEE, (2014)A Meter Band Rate Mechanism to Improve the Native QoS Capability of OpenFlow and OpenDaylight., , and . CommNet, page 1-6. IEEE, (2019)An efficient locomotion strategy for six-strut tensegrity robots., , , and . ICCA, page 413-418. IEEE, (2017)Modeling Gap Seeking Behaviors for Agent-based Crowd Simulation., , , and . CASA, page 37-43. ACM, (2016)ECG signal enhancement based on improved denoising auto-encoder., , , , , and . Eng. Appl. Artif. Intell., (2016)