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Unifying Single-Agent and Two-Player Search.

, and . AI, volume 1822 of Lecture Notes in Computer Science, page 1-12. Springer, (2000)

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A Comparison of Knowledge-Based GBFS Enhancements and Knowledge-Free Exploration., , , and . ICAPS, AAAI, (2014)SSS* = Alpha-Beta + TT., , , and . CoRR, (2014)Path-finding on a Grid., and . JCIS, page 454-457. JCIS / Association for Intelligent Machinery, Inc., (2002)Dynamic Control in Real-Time Heuristic Search., , , , and . J. Artif. Intell. Res., (2008)Checkers Is Solved, , , , , , , and . Science, (July 2007)TrellisDAG: A System for Structured DAG Scheduling., , and . JSSPP, volume 2862 of Lecture Notes in Computer Science, page 21-43. Springer, (2003)Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search., , , and . IEEE Trans. Parallel Distributed Syst., 13 (5): 447-459 (2002)Using Abstraction for Planning in Sokoban., , and . Computers and Games, volume 2883 of Lecture Notes in Computer Science, page 360-375. Springer, (2002)Memory-Based Heuristics for Explicit State Spaces., , , , and . IJCAI, page 609-614. (2009)Best-First Fixed-Depth Game-Tree Search in Practice., , , and . IJCAI, page 273-281. Morgan Kaufmann, (1995)